AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games on Android in Chile, Q2 2021
In Q2 2021, popular entertainment mascot games like Crash Bandicoot: On the Run! and Sonic Dash saw varied performance in downloads, revenue, and active users in Chile on the Android platform.
During the second quarter of 2021, the performance of the top 5 entertainment mascot games on the Android platform in Chile showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance:
Crash Bandicoot: On the Run! by King had a notable start with weekly downloads peaking at around 90K in early April but saw a decline to approximately 6.5K by the end of June. Weekly revenue also saw a decrease from about $6K at the end of March to around $466 by late June. The game’s weekly active users followed a downward trend from 361.9K in late March to 81.6K by the end of the quarter.
Sonic Dash Endless Runner Game from SEGA maintained stable weekly downloads, starting at 6.4K at the end of March and increasing to around 8.9K by the end of June. Weekly revenue remained relatively steady, fluctuating between $140 and $378 throughout the quarter. The game’s weekly active users hovered around 170K to 180K, showing consistent engagement.
Hello Kitty Nail Salon by Budge Studios experienced a gradual increase in weekly downloads, starting at 5.8K in early April and reaching 7.6K by the end of June. Weekly active users also saw a steady rise from 37K in late March to over 41K by the end of June. Revenue for this game remained minimal, with occasional peaks not exceeding $5.
Minion Rush: Running Game from Gameloft SE displayed consistent performance in weekly downloads, averaging around 6K throughout the quarter. Weekly revenue varied slightly, peaking at $302 at the end of May. The game’s weekly active users remained relatively stable, fluctuating between 19.9K and 24.5K.
Sonic Forces: PvP Battle Race by SEGA saw a steady increase in weekly downloads, from approximately 4K at the end of March to around 5.8K by late June. Weekly revenue showed a significant rise, starting at $100 in late March and reaching $627 by the end of June. The game’s weekly active users increased from 42.1K to 46.8K over the same period.
These insights are derived from Sensor Tower’s data. For more detailed analytics and trends, you can explore further insights on Sensor Tower’s platform.